NEW Skills Duration Formula + DarkSide Correction For AGI-RF

Discussion in 'Archive' started by Gix, Aug 10, 2013.

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  1. Gix

    Gix Innovate, Don't Imitate Founder

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    Dear BlizzardMU Players,



    As you well know, due to a glitch, there were several master skills that were auto-casting permanently when added as buffs inside the ingame built auto-clicker. Most of them were fixed and only 3 of them are left. We came up with a solution so you won't need to worry about their expiring time while being AFK and having the auto-clicker activated.


    The Wizardry Enhance (SM), Fitness (RF) and Defense Success Rate Increase (RF) master skills have now a bigger duration so you won't need to add them as buffs inside the auto-clicker. Simply cast them before going afk and don't worry about the rest as long as your character doesn't die.


    Some of you may not even used these master skills before but those who did should be happy with the changes.


    Also, after some players suggestions about the Agi RF damage in terms of PvM, we have changed and adapted the darkside skill formula to create a ballance between the PvM and PvP as this was the only skill that lacked the PvM feeling inside the game.


    Rage Fighter character's build is mainly based on vitality when it comes to PvP as most of you should know, (the more vitality you have, the more damage you get) but lately, people have started to create agility based rage fighters just for the PvM content of the game so they have to get that.


    Any suggestions or concerns that you have about the PvM and PvP Darkside Skill Formula should be posted on the forum and we will gladly analyze them and change if needed so it will meet everyone needs. Remember that we are one of the few servers where RF has sufferent many modifications so it won't be considered an overpowered character and we want to keep things like that.
     
    Enderx likes this.
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