Dark Wizard Class

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  1. Lion

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    Dark Wizard



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    The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking that they are easy targets due to their weak statures. But do not be deceived. Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.



    Note
    • AG – is required to utilize a skill (the purple bar in-game)
    • SD – an invisble barrier that protects from PvP attacks (the yellow bar in-game)



    Types of Races


    Dark Wizard
    Stats Per Level: 5


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    Equipable Sets

    Pad
    Bone

    Sphinx

    Legendary

    Eclipse


    Equipable Staffs
    Skull Staff
    Angelic Staff
    Serpent Staff
    Thunder Staff

    Gorgon Staff
    Legendary Staff
    Resurrection Staff

    Chaos Lightning Staff

    Staff of Destruction


    Equipable Shields
    Small Shield

    Kite Shield
    Skull Shield
    Large Round Shield
    Legendary Shield

    Equipable Wings
    Wings of Heaven




    Soul Master

    Soul Master – A Dark Wizard becomes a Soul Master from completing the first quest.
    Stats Per Level: 5
    Stats per level becomes 6 after completing the second quest.



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    Soul Masters are able to use their race and the Dark Wizard’s race sets,weapons, shields, and wings

    Equipable Sets
    Grand Soul
    Dark Soul

    Venom Mist

    Equipable Staffs
    Dragon Soul Staff
    Divine Staff of Archangel
    Kundun Staff
    Platina Wing Staff
    Grand Viper Staff

    Equipable Shields
    Grand Soul Shield

    Equipable Wings
    Wings of Soul




    Grand Master

    Grand Master – A Soul Master becomes a Grand Master by completing the third quest
    Stats Per Level: 6



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    Grand Masters are able to use any of the race sets,weapons,shields, and wings

    Equipable Sets
    Hades

    Equipable Staffs
    Imperial Staff

    Equipable Shields
    Hades Shield

    Equipable Wings
    Wings of Eternal



    SKILLS


    Energy Ball



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    The first spell of the dark wizard, he compresses his power into a small sphere to be unleashed on his target
    • wizardry dmg: 6~11
    • range 6
    • mana 1


    Fire Ball


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    Unleash a fireball from the tips of your hands to deal great damage to monsters
    • Requirement: Energy 40
    • Attribute: Fire
    • Wizardry Dmg: 8~12
    • Mana 3
    • Range 6


    Power Wave


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    Send a wave of energy into the enemy
    • Requirement: Energy 56
    • Wizardry Dmg: 14~21
    • Mana 5
    • Range 6


    Lighting


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    Conjure a lightning strike moving the enemy from side to side
    • Requirement: Energy 72
    • Attribute: Lightning
    • Wizardry Dmg: 17~25
    • Mana 15
    • Range 6


    Teleport


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    Teleport from one place to another in a couple seconds
    • Requirement: Energy 88
    • Mana 30
    • Range 6


    Meteor


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    Conjure a metoerite from the sky to fall on enemies
    • Requirement: Energy 104
    • Attribute: Earth
    • Wizardry Dmg: 21~31
    • Mana 12
    • Range 6


    Ice


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    Freeze you enemies to death with ice that surrounds them
    • Requirement: Energy 120
    • Attribute: Ice
    • Wizardry Dmg: 10~15
    • Mana 38
    • Range 6


    Poison


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    Conjure poisonous vines that sprout from the ground.
    • Requirement: Energy 140
    • Attribute: Poison
    • Wizardry Dmg: 12~18
    • Mana 42
    • Range 6


    Flame



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    Unleash a flame pillar, inflicting continuous damage to enemies.
    • Requirement: Energy 160
    • Attribute: Fire
    • Wizardry Dmg: 25~37
    • Mana 50
    • Range 6


    Twister


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    Conjure cyclones with a electrical force to deal massive dmage
    • Requirement: Energy 180
    • Attribute: Wind
    • Wizardry Dmg: 35~52
    • Mana 60
    • Range 6


    Evil Spirit



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    Summon the spirits to help aid you in battle and defeat your foes.
    • Requirement: Energy 220
    • Wizardry Dmg: 45~67
    • Mana 90
    • Range 6


    Hell Fire


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    Unleash the fires from hell to attack multiple targets around the wizard.
    • Requirement: Energy 260
    • Attribute: Fire
    • Wizardry Dmg: 120~180
    • Mana 160
    • Range 6


    Aqua Beam


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    Send a beam of concentrated energy to penetrate through foes.
    • Requirement: Energy 345
    • Attribute: Water
    • Wizardry Dmg: 80~120
    • Mana 140
    • Range 6


    Comet Fall


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    Conjure a comet to be unleashed from the heavens onto your enemy.
    • Requirement: Energy 500
    • Attribute: Lightning
    • Wizardry Dmg: 70~105
    • Mana 150
    • Range 6


    Inferno


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    Unleash a ring of fire around the caster that deals massive damage.
    • Requirement: Energy 724
    • Attribute: Fire
    • Wizardry Dmg: 100~150
    • Mana 200
    • Range 6


    Teleport Ally


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    Teleport a member of your party next to the caster
    • Requirement: Energy 644
    • AG use: 25
    • Mana 90
    • Range 6


    Soul Barrier


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    Cast a shield of energy to absorb a certain percent of damage.
    • Requirement: Energy 712
    • AG use: 25
    • Mana 52
    • Range 6


    Ice Storm


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    Conjure massive shards of ice to fall upon your enemies.
    • Requirement: Energy 849
    • Attribute: Ice
    • Wizardry Dmg: 80~120
    • AG use: 5
    • Mana 100
    • Range 6


    Decay


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    Conjure a massive meteorite of poison to fall upon your enemy.
    • Requirement: Energy 953
    • Attribute: Poison
    • Wizardry Dmg: 95~142
    • AG use: 7
    • Mana 110
    • Range 6


    Nova


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    Concentrate all the wizard’s power and generate a huge explosion of arcane energy
    • Requirement: Energy 1052
    • Attribute: Fire
    • Wizardry Dmg: 21~31
    • AG use: 45
    • Mana 180
    • Range 6


    Wizardry Enhance


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    Cast a purple aura to surround you and increase minimal damage.
    • Requirement: Energy 1058 / Level 220
    • AG use: 50
    • Mana 200


    Lance



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    Exclusive skill only used in the castle seige event.
    • Wizardry Dmg: 93~142
    • AG use: 10
    • Mana 10
    • Range 6


    Character Builds


    For each category add enough points to reach the specific number.



    Energy Wizard



    [TABLE="class: mu-table, width: 513"]
    [TR]
    [TH]Strength[/TH]
    [TH]Agility[/TH]
    [TH]Vitality[/TH]
    [TH] Energy[/TH]
    [/TR]
    [TR]
    [TD] ItemRequirement[/TD]
    [TD]Item Requirement[/TD]
    [TD] 400[/TD]
    [TD] 1400[/TD]
    [/TR]
    [/TABLE]


    Recommended Weapons:

    Staffs (Staff of Destruction, Legendary Staff, etc.)

    Recommended Armor Set:
    Any set with good defense

    Note:Energy dictates the amount of damage you inflict on opponents, having a high energy stat will mean a high amount of damage inflicted. The downside will be your low defense



    Hybrid Wizard



    [TABLE="class: mu-table"]
    [TR]
    [TH]Strength[/TH]
    [TH] Agility[/TH]
    [TH] Vitality[/TH]
    [TH]Energy[/TH]
    [/TR]
    [TR]
    [TD]Item Requirement[/TD]
    [TD] 800[/TD]
    [TD] 200[/TD]
    [TD] 1000[/TD]
    [/TR]
    [/TABLE]


    Recommended Weapons:

    Staffs (Staff of Destruction, Legendary Staff, etc.)

    Recommended Armor Set:
    Any set with good defense

    Note:For those who wish to strike a balance between a fast-casting wizard and at the same time keep decent damage.



    Tip
    A good way to win duels and battles is to use your teleport skill and while you’re out of sight attack your enemy with lightning. The only way he can counter you is to wait for you to reappear but when this happens teleport again and stay untouchable.


     
    jvlinh and JimmyCool like this.
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