Custom staffs

Discussion in 'Archive' started by BOYSM, May 13, 2011.

  1. BOYSM

    BOYSM Member

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    All the exe custom staffs have the rise dmg(%) bugged.
    [​IMG]

    [​IMG]

    As you can see although the shadow staff has higher rise(%), the dmg is lower than the vipers staff.
    And this goes for the visual bugged staffs too.
    [​IMG]
    You have higher dmg than a normal 21% rise dmg staff but not higher enough - an exe crystal staff+9 should have about 140% rise dmg but the actual rise dmg its lower than a vipers staff dmg(116%).So its not just visual bug , its an actual bug.
     
  2. Dannyc

    Dannyc Supporter

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    Yup, i had 1 Foreign Staff and i tried to sell it and 3 ppl reported me the same bug, i couldnt see that because i had nothing to compare it to...
     
  3. Gix

    Gix Innovate, Don't Imitate Founder

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    it's already on the to do list and gonna take effect onto next client & server side update
     
    KagulA, enm4nuel, BOYSM and 1 other person like this.
  4. hemppa76

    hemppa76 Supporter

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    have same problem with +9 staff....

    Anyone know if upgrade +10 could that fix it and will be normal rise?
     
  5. Wasabi

    Wasabi Member

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    did you even try to read before you post?
    read the above comment..
     
  6. hemppa76

    hemppa76 Supporter

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    Im very sorry. I read once again and dont get it :eek:hmy:.

    i know that it will be fixed future, but was just asking will upgrading help immediatly. If there is answer that i just dont understand :sad:.
     
  7. TesTings

    TesTings Member

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    nope
     
  8. Wasabi

    Wasabi Member

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    i'd say dont upgrade it imediatly, since the patch will be fixing the problem.
     
  9. Dannyc

    Dannyc Supporter

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    The Foreign Staff is still not working as it should.

    Here's a comparison with an Chromatic Staff+11:
    [​IMG][​IMG][​IMG][​IMG]

    So the Foreign Staff only at 128% does a little bit more dmg than Chromatic's 115% dmg.

    P.S. That dmg is done with full ene.
     
  10. Gix

    Gix Innovate, Don't Imitate Founder

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    Custom staffs wizardry got a close value to latest staffs, the difference is the dmg x - y. They got the copied value of latest staff because any formula we would have applied different from an existing one would have bugged the staff (we mentioned this in the latest update)
     
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