Suggestions !

Discussion in 'Archive' started by BOYSM, Jun 6, 2011.

  1. BOYSM

    BOYSM Member

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    First of all these are not complaints , are purely suggestions so if you are gonna flame just do it somewhere else please.This is meant for constructive purposes.

    1.Since the last update when the risedmg(%) of staffs was decreased I have been noticing that sm has been nerfed even more, I mean the dmg before the update was acceptable but now at 18k energy and with 131% risedmg staff I have 10-12k dmg.So I am wondering if I even stand a chance against any other class at full stats - "pvp balanced classes" as I recall. So if it is possible to adjust the dmg formulas it would be great.

    2.Chaos Machine - The little goblin is stealing all our items.
    I failed 4 times in a row when I tried to create a BC+8 invitation(90% succes) , so that`s 1 in 1000 ? and I am not the only one.But maybe it is just bad luck . But it would be great if someone could take a look at the succes rate.Same goes for the DS invitations.

    3.As was stated in another thread, the Raklion drops.
    First of all it would be foolish to add exe socked items , this is a 200x server, not 9999x . The problem is that the socked items are dropping from normal monsters too, therefore I think that the socked items must be removed from normal monsters dropping list .

    4.Items & boks & rates.
    a)Not having a 100% drop rate at boks makes you appreciate the true value of an item.BUT , the zen drop it is too low - you can`t do anything with 250k , I think that the zen drop should be increased to 5kk or 10kk zen.
    b)The items dropped from boks are junk compared to what you can get from ds if you are lucky(eg 3 opt item).I don`t mean that every item dropped from boks should have 2-3 options but usually you get an item with 1 bad option and without luck , maybe something can be tweaked here.
    c)About the succes rate of soul , please do something about it.I fail when I try to make a lk item +9 even 3-4 times before I succed , and about the no lk items I don`t even want to talk about it, fail after fail after fail - maybe for the no lk items it should be that way but for lk items to fail so many times at 80% , I don`t know maybe I am just very unlucky , but if it is possible take a look at it.
    d)There are too many red dragons , and they drop nothing.If it is possible the number should be reduce and add a jewel of chaos or soul for drop it would be great.
    5.PcPoints.
    Code:
    PCPoints System has been activated and you can earn PCPoints that can be spent inside PCShop located in Loren Market near VIPShop by killing events bosses such as Kundun from Kalima 6, [COLOR="Red"]White Wizard, Red Wizard,[/COLOR] Selupan, Medusa, Bosses from Doppleganger Event, Bosses from Imperial Guardian Event, Maya Hands, Nightmare and so on.
    
    But you don`t get any pc points when you kill WW or RW.

    I will try to update the thread every time I find something worth posting.
     
  2. Aaape

    Aaape Well-Known Member

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    Well it's slightly over 50% chance to success 3 times in a row with +luck item, I mean from +7 to +9.. So it shouldn't be a surprise that fail is possible, too. It isn't even as simple as that, since the server's got a global rate for souls. It's all about ze luck.

    SepH still needs to reconfigure the PC-points earned per boss. They were activated in the beginning, but were disabled later for the reason I mentioned above.
     
    saxobeat and enm4nuel like this.
  3. EvoLuTioN

    EvoLuTioN Member

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    B87k is right, the SM damage is to low compared to other char. I think Sephiro must increase SM damage a little bit or staffs damage.
    A 50resets summoner takes almost the same damage like me. And i have 110 resets...

    Thank you!
     
  4. Sleepless

    Sleepless Member

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    noob talk after u think... sum when is using berserk for a bigger dmg... is lowering the def...thats why is having so much dmg ... but never mind ... yes if u compare SM with the rest of clases ... sm dmg is to low ...
     
  5. Gix

    Gix Innovate, Don't Imitate Founder

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    1. SM damage was always lower thats why it has mana shield and teleport. There is no such thing in MU as increasing a character damage, but only decreasing characters defence.
    SM is ballanced enough as long as you know how to play it and tests were made with normal staffs, not customs. The custom staffs that were changed after the update ( max 5 custom staffs ) have a bit bigger damage than the best normal SM staff and we did these changes because as you reported, there was a real problem with the rise dropping to 30% after making the staff +9 and that's because there is a maximum value when it comes to this and you can't add something like 300% rise dmg as the game and server won't let you.
    Do not compare with summoner on low resets which got berserk. Rather than that, get more resets and you will see the difference. SM is a lvlup character and it's good on pvp on high resets number especially since it needs agility for def.

    2. DS +7 invitation success rate is 70%, i have increased it to 80% after this post and BC success rate mix is default from gameserver so you could get badluck when you are trying to combine more invitations one after another and also if you got internet problems and the game lags on your side.
    A suggestion to add even more chance is for you guys to complete Crywolf event since you will get bigger mix rates on invitations. Anyway, the rates are just fine for the ammount of invitations that are mixed, we don't want loads of succeeded ivitations.

    3. Already explained that. As socket items drop from players also, not all do! Only some weak socket items drop and the chance is considerable lower to get some good ammount of socket options while on RaklionBoss you get up to 3 socket items and you get the LATEST socket items meaning the most powerful ones.

    4. a) the exc drop rate from bok's have been incresed by another 10% today so check the detailed rates thread. Also the zen value is enough since there are other events where you can get easy zen such as the luck coin hunt event where each rabbit drops a nice ammount of zen.

    b) items from boks got a maximum 3 option drop and you can't set a success rate that 3 option items should drop more than 1 or 2 options. It's a random drop since MU was created. Also on boks it's obvious you will get better items talking to their level comparing to DS. Ofc we wanted that old events such as DS and BC be populated this season and seems we totally managed to do that.

    c) Nothing wrong with the soul rate ... 50% no luck and 80% with luck. Don't add the jewels too fast over the item. Maybe it's just a superstition that players got but i've also did the same. After getting the item +7 try keeping the jewel of soul for about 10 seconds over the item and then apply it for +8 and then do the same for +9

    d) red dragons also drop jewels, but they are mostly created for another server protocol called jpn while we are using kor. Still their drop of jewels is good for now if you got patience to hunt them.

    5. Aaape already told that. PCPoints are disabled, seems they're not working properly when killing mobs. It worked fine at the begining and while we tested on beta server but seems something is wrong atm and we need to find the glitch first of all.
     
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  6. BOYSM

    BOYSM Member

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    6.DoubleGoer event , as you will see in the ss that follows the spawn system is bugged.
    [​IMG]

    7.SwampEvent ,there aren't enough mobs spawned.As you can see , 20 more mobs are needed to spawn medussa but the room is cleared.
    [​IMG]

    8.Is it possible to do something about the options of the weapons we get from moss ? You can get either a weapon with lk+life or a weapon with lk+mana, a little diversity would be nice.
     
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